Products & Services

SMAPH-H

SMAPH®-H  2D Vector & 3D Graphics Hybrid IP Core

SMAPH-H

Integrating high-speed, high-quality vector graphics with industry leading 3D graphics

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SMAPH-H is a hybrid graphics IP core optimized for high-performance, high-quality user interfaces and mobile applications, supporting OpenVG 1.1 and OpenGL ES 1.1/2.0 APIs. Vector and 3D graphics can share hardware components without any loss of the graphics rendering performance. This IP core successfully reduces both the die size and power consumption.

With the advantages of both vector graphics, which remain sharp even at the highest resolutions, and 3D graphics, which provide advanced visual effects utilizing free control of viewpoint and depth, SMAPH-S is the winning graphics IP selection for the leading mobile devices and specifically mobile User Interfaces (UIs).

SMAPH-H1 is a hybrid OpenGL ES1.1 and OpenVG 1.1 IP core

SMAPH-H2 is a hybrid OpenGL ES2.0 and OpenVG 1.1 IP core

Main features / Specifications

  • API support:OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1

3D/VG Common Features

  • Frame buffer: Maximum 4088×4088 pixels
  • Single/Double/Triple frame buffer
  • Render to texture
  • ETC compressed texture
  • Bilinear texture filtering
  • Alpha blending

      3D Featuers

      • Pixel format: RGBA4444, RGB565, RGBA5551, RGBA8888
      • Pixel format: RGBA4444, RGB565, RGBA5551, RGBA8888
      • Vertex program (ARB_vertex_program)
      • Polygon offset
      • mipmap
      • Line antialiasing
      • 8-bit stencil buffer
      • 24-bit depth buffer
      • Vertex performance: Maximum 25.4M polygons/sec (at 333MHz)
      • Pixel performance: Maximum 333M pixels/sec (at 333MHz)

        VG Features

          • Pixel format: RGBA4444, RGB565, RGBA5551, RGBA8888, ARGB4444, ARGB5551, ARGB8888
          • Path, stroke rendering
          • Maximum 4×4 multi-sampling and antialiasing
          • Pixel performance: Maximum 333M pixels/sec (at 333MHz)