What's New
2007 2006 2005 2004 2003
2006
2007.11.19  

DMP completed series D funding round and raised 500 million yen.

DMP successfully completed series D funding round on November 6th and raised 500 million yen. The fund will be used to develop next generation 3D graphics solutions for digital consumer space.

   
2007.6.25  

DMP announces two day Getting Start GLSL Programming training course

DMP announced a two day getting start GLSL Programming training course. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.
(* This course is held in Japanese )

   
2007.5.11  

DMP's "PICA" won the Excellent IP Prize of 9th LSI IP Design Award

The Excellent IP PrizeDMP's "PICA" 3D graphics IP core won the Excellent IP Prize which is the best prize of 9th LSI IP Dsign Award. The LSI Design Award Committee* evaluated not only high-speed and the high-quality drawing performance of PICA but also practicality, and reliability of PICA as hardware IP product.
( *constituted by Matsushita Electric Industrial Co., Ltd., NEC Electronics Corp., Toshiba Corp., Renesas Technology Corp., Fujitsu Ltd., Rohm Co., Ltd., Seiko Epson Corp., Meitec Corp., IPTC, Development Bank of Japan, and Nikkei Business Publications, Inc.)

Paper session   The ceremony   C.E.O. Tatsuo Yamamoto

   
2007.3.2  

DMP announces Advanced OpenGL ES Programming training course

DMP announced one day of Advanced OpenGL ES Programming Training in Tokyo. This course demonstrates the more sophisticated techniques possible using the OpenGL ES 1.1. By explaining the techniques required to generate images of greater realism, the course provides deeper insights into OpenGL ES functionality. Also, this course refer to performance aspects of OpenGL ES application and basic concept of OpenGL ES 2.x. Participants must have programming knowledge (especially C), a good grasp of computer graphics concepts as well as a familiarity with the basic topics of the OpenGL ES 1.1.
( *This course is held in Japanese.)