MAESTRO Technology
DMP Maestro Technology Breathes New Life into Real-Time CG

DMP develops sophisticated technology by modeling various CG algorithms that can then be installed as hardware as advanced graphics solutions for our customers. DMP MAESTRO-2G technology is contributing to the ability to create drawings with even higher resolutions by reducing the contents size and memory bandwidth size, and cutting down on energy consumption at the system level.

MAPPING MAESTRO

The drawing algorithms for embedded graphics systems based on the texture map like the bump map, the cube map, and the multi texture, etc. . Procedural texture not only reduce the contents size and memory bandwidth but also improve the performance of application.

Cubemap+Bumpmap Procedural Texture
Refraction/Reflection
SHADING MAESTRO

Creates high-resolution drawings in conjunction with various light reflection models, such as BRDF* and SSS*, at rapid speeds. Displays drawings with lifelike textures.

Subsurface Scattering/Phong Shading Subsurface Scattering
Anisotropic Light Reflection
BRDF:Bidirectional Reflectance Distribution Function
SSS:Sub-Surface Scattering
FIGURE MAESTRO

Figure processing technology that executes within the primitive processor, including polygon subdivision.

Polygon Subdivision Polygon Subdivision: Subdivided Polygons
Polygon Subdivision:Input Polygons
SHADOW MAESTRO

Used for drawing shadows. A combination of an original shadow map generation method and a shadow filtering process for applying the shadow to the final display space creates beautiful soft-shadows and self shadows.

Soft Shadow Soft Shadow
Soft Shadow
PARTICLE MAESTRO

A rendering engine for drawing objects in gas form that quickly and beautifully renders clouds, smoke, gas and other fuzzy objects.

Gas Object Gas Object
Gas Object